Chibi Mita – Stylized 3D Character from Miside
Chibi Reinterpretation, Clean Topology Rigging & 360° Turnaround Animation
A fully original chibi reinterpretation of Mita, the iconic character from the game Miside. The project focuses on translating her recognizable design (twin tails, red top, blue skirt, thigh-high socks) into an exaggerated, cute chibi form while preserving her personality and silhouette.
This project was a personal exercise in stylized character design, clean topology, efficient rigging, and presentation-ready turntable animation, built entirely within Blender from blockout to final Cycles rendering.
Artistic Motivation: A fully original chibi reinterpretation of Mita, the iconic character from the game Miside. The project focuses on translating her recognizable design (twin tails, red top, blue skirt, thigh-high socks) into an exaggerated, cute chibi form while preserving her personality and silhouette.
Modeling & Proportions
Built entirely in Blender using a clean low-to-mid poly workflow. Emphasis on strong silhouette, simplified but expressive facial features, and exaggerated proportions typical of chibi style.
UV & Stylized Texturing
Manual UV unwrapping with careful island packing. Textures are hand-painted / stylized, focusing on flat color blocking and soft gradients to enhance the chibi aesthetic.
Shading & Materials
Custom character shading network in Blender's Shader Editor featuring soft toon-like diffuse, subtle rim lighting, and controlled subsurface scattering.
Full Character Armature Rigging
Full character armature created from scratch featuring FK/IK switching on limbs, custom bone shapes, and corrective shape keys on major deformation zones.
360° Turnaround Animation & Cycles Lighting
360° seamless turnaround animation designed specifically for portfolio presentation with studio three-point lighting setup.
- Fully original chibi reinterpretation of Mita from Miside, preserving her recognizable twin tails and silhouette
- End-to-end Blender pipeline: modeling, UV unwrapping, stylized toon shading, armature rigging, and turnaround animation
- Advanced armature with FK/IK limb switching, facial controls, and corrective shape keys on deformation hotspots
- Custom toon shading network with subsurface scattering on skin and anisotropic rim lighting on hair
- Seamless 360° presentation turntable featuring secondary motion on hair and clothing
- Mastered the complete stylized character creation workflow from 2D reference translation to final rendered animation.
- Engineered deformation-ready low-to-mid poly topology that handles expressive posing and rotational turnaround cleanly.
- Developed an efficient custom toon shader system in Blender Cycles that delivers anime aesthetics with physically-based lighting control.